Work Experiences
Experience LIst
Level Designer/Game Designer (November 2022 - Present)
Contenders: Arena - Arena shooter
Level design, making TDM levels, tutorial, and Racing mode.
TDM level manage to reach the final build, and the rest are still on Testing phase.
Ability Design, Helping on designing the new ability for new classes.
Weapon Balancing, Fine tuning, and making sure all weapon feels good and fair for the players.
3C Improvement, Improve the camera position, camera shake, for all classes, and abilities.
Help implementing some mechanic prototype in the level, using Visual scripting in UE 5.
Lead Game Designer (July 2021 - November 2022)
Valthirian Arc: Hero School Story 2 - Tycoon, Turn based
Carefully & Effectively manage tasks to avoid team burn out.
Supervise UX Design and Implementation.
Successfully improving user experience based on survey results.
Prototyping Mechanics by myself or with other programmers.
Supervising Level Design for exploration areas.
Help in paper design for new areas to give the best environmental storytelling.
System Design improvement
Maintaining & Balancing the economic progression through the game.
Improve current proficiency & battle stats system, to make it easier for users to understand, and easier for designers to modify.
Improve the FTUE system to make it easier for designers to adjust the highlight system.
Senior Game Designer (June 2019 - July 2021)
Valthirian Arc: Hero School Story 2 - Tycoon, Turn based
Supervise UX Design and Implementation.
Successfully improving user experience based on survey results.
3C Design in Tycoon, Exploration, & Battle Mode.
Defining & adjusting 3C metrics as a base for the level design.
Create a prototype for 3C sometime by myself or with another programmer.
Prototyping Mechanics by myself or with other programmers.
Level Design a tutorial area and some open world areas.
Help to standardized metric used in game, and use it for developing greybox.
Improving the monster placement system, thus making it easier for level designers to place and edit existing monsters.
Research & Building System Design.
Design Economic system with 2 resources & balancing it.
Designing systems that successfully improve overall experience, and synergized very well with pre-existing systems.
Create a simulator in excel to simulate the system as it is in game to predict and easily adjust balancing.
Tirta - Puzzle Action Adventure
Improving 3C Design.
Work with programmers to make an easy to modify 3C system.
Adjusting 3C parameters, or changing 3C Design to make a better experience for the users.
Prototyping Puzzles Mechanics.
Either I implement the prototype by myself, or work with another programmer.
Designing easy to adjust puzzle mechanics.
Improving & reiterating Level Design for the first area.
Integrating all of the puzzles in such a way to make a comfortable learning curve.
Help to Design & implement narrative scenes to improve world building.
Implement & Design UI UX
Implement a functional UI.
Senior Game Designer & Junior Designer (March 2016 - June 2019)
Act as Lead designer for Prototype team.
Successfully managed to release new prototype games every week.
And Managed to release the first game to the retention test.
Tasks range from concept, mechanic, UI UX, and art director.
Lead Design for an escape room used for testing new game designers.
Handling Nova Legacy HD Game porting to Nokia 5800.
UI UX redesign from Gamepad to Touchscreen.
Adapting Level Design from master device to ported device.
Adapting narrative Scene from master device to ported device.
Front Office (May 2015 - March 2016)
Bess Resort
As the Frontline for the Hotel, my responsibilities are:
Give our guests excellent service
Greeted, registered, and assigned rooms to guests
Operated the switchboard and PBX
Answered telephonic and in-person queries related to hotel services and resolved any issues
Processed guests’ check ins and outs
Prepared and completed room and restaurant bills
Liaised with other departments of hotel
Handled payments through cash, checks and credit cards
Hotel receptionists need to be very pleasant and hold ensure that they are able to resolve all issues related to customers and logistics. They ensure that all guests are provided with what they need and coordinate functions to provide the best of hospitality services.
What I learned as Front Office.
How to stay calm when dealing with people.
Improve my overall mental Endurance and Control.
Improve Quick decision making skill.
Improve Resource Management skill.
Senior Quality Assurance & Junior Quality Assurance (July 2011 - September 2013)
GAMELOFT
Senior Quality Assurance
My Responsibilities:
Reviewing other Quality assurance submitted bug.
Lead a small team of 1-2 persons to check assigned part of the game.
Bug Checking, and Checklist related Checking.
Coach new member.
Report test result in written format.
What I learned:
Team Management skill.
Team Leadership.
Learn to trust a job to other people.
How to Coach.
Junior Quality Assurance
My Responsibilities:
Bug Checking on assigned device.
Reporting to Senior and Lead.
What I learned:
Working in team environment.
Working in Multicultural company.
Communication as a team.
Basic Game Development knowledge.