UNannounced Project
3rd Person Puzzle action adventure
Overview
My Involvement in the game
I joined the project as a Game Designer, The game was in the prototype stage, and Unreleased.
My Tasks is ranging from:
3C Design (Camera & Control Design mostly)
Level Design (Building or Modifying levels, from paper design to implementing blockout to accommodate game pillars and narrative. Also gathering, and analyzing feedback from playtester. Also Balancing the puzzle difficulty based)
Puzzle Mechanic Design. (Design Puzzle mechanic and do the prototype implementation.)
UI UX Design & Implementation. (Design and Implement UI, from UI flow to Layout design)
Tools
Unreal Engine 4
Photoshop
Work Samples
Pacing Design for mechanic introduction
Movement tutorial > Jump > Climb > Auto Vault
<rest>Stain Damaging tutorial > learn water skill + health dispenser tutorial > Stain can be cleaned > Switch tutorial
<rest>Pushable platform Tutorial > Pushable platform & stain
<rest>Switch gradual tutorial > switch gradual type 2
<rest>Enemy Tutorial > Enemy & Stain > Enemy & platform > Enemy & Stain & Platform
<rest>Breakable wall Tutorial > Pushable platform & Breakable Wall
<rest>Switch gradual with climbing tutorial